πŸ’­ Phase 3 - Investigation πŸ’­ Investigation ⏱ 6 minutes

Task 6 - Group C: The Viewer

Focus: the emotional and psychological impact of art. How does art affect how we feel?

πŸ’­
Your role: The Viewer
You will use discussion, observation, and one AI tool - but remember, don't trust AI immediately. Question it.
Step 1 - How do these artworks make you feel?
Artwork 1
Happy Energised Calm Confused Tense
Artwork 2
Peaceful Mysterious Sad Cold Curious
πŸ€–
AI prompt
"How can colours and shapes affect emotions in art?"
"Warm colours like red, orange and yellow often feel energetic or urgent, while cool colours like blue and green often feel calm. Sharp, jagged shapes can feel tense, while soft, round shapes usually feel gentle and safe."
Does it make sense? Is something missing?
Fair as a general pattern, but it doesn't mention that culture and personal memory change how a colour feels too - red can mean danger, celebration, or love depending on who's looking.
Mid-investigation check - all groups
Pause your work - let's check what you've discovered so far
What does RGB stand for?
Can perception change the meaning of art?
What all three groups discovered
πŸ–ŒοΈ
Group A - The Artist
Art doesn't have to be realistic - meaning is created, not copied.
πŸŸ₯
Group B - The Digital Creator
Screens don't store colour - they create it live, from Red, Green and Blue light.
πŸ’­
Group C - The Viewer
The same artwork causes different reactions - the viewer plays an active role.
Bridge to Phase 4 - Discovery
"You are not just learning about art… you are thinking like artists, creators, and viewers at the same time."

What happens in Task 6

A 6-minute Phase 3 - Investigation activity as "Group C - The Viewer." Students tag two artworks with the emotions they evoke, verify an AI explanation of how colour and shape affect emotion, then complete a short mid-investigation check shared by all three groups, finishing with a summary of what everyone discovered.

🎯 Learning objectives

Understand that art creates emotional responses that differ between viewers, and check understanding of RGB and perception before moving into personal reflection.

β™Ώ SEN Adaptations
  • Emotion chips can be selected non-verbally; no minimum number required
  • Voice input accepted for the RGB answer
  • Extended time available for the mid-investigation check
πŸ–¨οΈ No-Tech Format
  • Teacher shows two printed artworks; students point to or say the words that describe their feeling
  • The mid-investigation check is asked aloud with a show-of-hands response