π¦ Phase 2 - Encounter
ποΈ Slides
β± 4 minutes
Task 2 - When Does Light Become Pollution?
An unexpected idea: light itself is not the problem; how we use it matters.
Step 1 - Try the torch simulator
π Safety note: never shine a real torch into anyone's eyes.
βοΈ Skyglow: none
Try pointing the torch down, sideways, then up.
Artificial light becomes environmental pollution when it is excessive, unnecessary, badly timed, or directed where it is not needed.
Step 3 - Who, or what, might need darkness?
Who, or what, might need darkness?
π¦ Insects Β· π¦
Birds Β· π¦ Bats Β· πΏ Plants Β· π§ Humans Β· π¦ Other nocturnal animals - all rely on natural patterns of darkness in some way.
Information is not simply "turn it off" or "leave it on" - who needs it, when, and how much?
What happens in Task 2
A 4-minute Phase 2 - Encounter activity. Students try a torch simulator pointing light down, sideways and up, read the definition of light pollution, explore four types with tappable key terms, then reflect on who or what might need darkness.
π― Learning objectives
To understand that light itself is not the problem - how it is used matters - and to recognise skyglow, glare, light trespass and overlighting.
βΏ SEN Adaptations
- Tactile torch-and-shield demonstration at home; read-aloud; symbols for the four types
π¨οΈ No-Tech Format
- Lab Booklet page 2 with illustrated cards of the four types and the three torch positions