Task 5 - Design Your Own Currency
Students turn their learning into something they make and keep - then the lesson closes with its one and only graded quiz.
What happens in Task 5
A 10-minute Phase 5 - Propagation activity in two parts. Part 1: students design and name a currency for a made-up place, choosing its shape, colour, and writing one sentence about why people would trust it. Part 2: a short 5-question summative quiz - Q1-Q3 auto-marked with instant feedback, Q4-Q5 short-answer and teacher-assessed. A completion card with the student's currency design, score, and the "Money Master - Level 1" badge is generated at the end.
π― Learning objectives
To apply understanding of money's purpose through a short creative output, to demonstrate learning from across the lesson in a short summative check, and to recognise that any agreed object can work as money, as long as people trust and accept it.
- Simplified currency template with pre-filled placeholder shapes and colours
- Voice-to-text on the naming/trust-sentence fields and on Q4-Q5
- Extended time on the quiz, activated per student in accessibility settings
- Text-to-speech reads all quiz questions and options aloud on request
- Students draw and name their currency on paper; the teacher photographs selected designs for the gallery
- Quiz answered on a printed sheet and marked using the printed rubric
- A printed certificate serves as the completion card