π Phase 2 - Encounter
π₯ Audio/Visual
β± 10 minutes
Task 2 - The Big Trade Problem
First contact with the core concept - through a story that makes trade concrete and funny, not a textbook definition.
Follow Mira's story - tap any underlined word
Quick check - not scored, just for fun
Tap the picture that shows the problem with bartering:
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"A Happy Swap": Mira hands a fish to the baker, who smiles and hands over a loaf of bread. "Both people want what the other has."
ππ¬π
"Mira's Problem": Mira holds out a fish, the baker shakes his head and holds up shoes. "I want shoes, not fish!"
πͺπ€π₯
"Paying With Coins": a customer hands coins to a market seller, who hands over vegetables. "Someone buys something using money."
Bridge to Phase 3 - Investigation
Now it's your turn to be a trader - and find out just how tricky bartering really is.
What happens in Task 2
A 10-minute Phase 2 - Encounter activity. Students follow a 3-slide illustrated story about Mira the fisherwoman trying to trade a fish for bread, tap key terms (barter, trade, money, value, wants) to see plain-language definitions, then complete a short, unscored tap-to-guess check.
π― Learning objectives
To understand what bartering means through a concrete story, to discover the specific problem bartering creates (needing to find someone who wants exactly what you have), and to understand, in simple terms, how money solved that problem.
βΏ SEN Adaptations
- Audio narration on all slides and on all three picture captions
- Simplified content mode toggle available in accessibility settings
- Key-term tooltips include audio pronunciation
π¨οΈ No-Tech Format
- Teacher acts out or narrates Mira's story using printed illustrations or simple puppets
- The tap-to-guess check becomes a show-of-hands vote between three printed pictures (A, B, C) held up by the teacher