🐟 Phase 2 - Encounter πŸŽ₯ Audio/Visual ⏱ 10 minutes

Task 2 - The Big Trade Problem

First contact with the core concept - through a story that makes trade concrete and funny, not a textbook definition.

Follow Mira's story - tap any underlined word
Slide 1 / 3 πŸ”Š
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Mira catches fish every day. She loves bread but has no way to make it. So she walks to the baker to trade a fish for a loaf. This kind of direct swap - one thing for another, no money involved - is called barteringBartering: swapping one thing for another, directly - no money involved..
Quick check - not scored, just for fun
Tap the picture that shows the problem with bartering:
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"A Happy Swap": Mira hands a fish to the baker, who smiles and hands over a loaf of bread. "Both people want what the other has."
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"Mira's Problem": Mira holds out a fish, the baker shakes his head and holds up shoes. "I want shoes, not fish!"
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"Paying With Coins": a customer hands coins to a market seller, who hands over vegetables. "Someone buys something using money."
Bridge to Phase 3 - Investigation
Now it's your turn to be a trader - and find out just how tricky bartering really is.

What happens in Task 2

A 10-minute Phase 2 - Encounter activity. Students follow a 3-slide illustrated story about Mira the fisherwoman trying to trade a fish for bread, tap key terms (barter, trade, money, value, wants) to see plain-language definitions, then complete a short, unscored tap-to-guess check.

🎯 Learning objectives

To understand what bartering means through a concrete story, to discover the specific problem bartering creates (needing to find someone who wants exactly what you have), and to understand, in simple terms, how money solved that problem.

β™Ώ SEN Adaptations
  • Audio narration on all slides and on all three picture captions
  • Simplified content mode toggle available in accessibility settings
  • Key-term tooltips include audio pronunciation
πŸ–¨οΈ No-Tech Format
  • Teacher acts out or narrates Mira's story using printed illustrations or simple puppets
  • The tap-to-guess check becomes a show-of-hands vote between three printed pictures (A, B, C) held up by the teacher